Computing and Digital Technologies

BSc (Single Honours)

Entry tariff:

112–128 UCAS points (or equivalent)

Foundation Year: 64–80 UCAS points (or equivalent)

International Foundation Pathway:
64 UCAS (or equivalent)
IELTS: 5.5

UCAS codes:

G560

G561 (if choosing Foundation Year)

Start date(s):

September 2026

Take your computing skills to the next level with a degree designed to advance your knowledge and equip you with the necessary expertise to thrive in your career. 

This programme blends technical expertise with creative thinking to prepare you for high-demand roles in the fast-paced tech industry.

Through hands-on projects and real-world problem solving, you’ll gain practical experience in AI, networks, and service design, while developing the professional and technical skills employers are looking for. Our integrated, project-based approach ensures you graduate with a comprehensive portfolio and the confidence to thrive in today’s rapidly evolving digital landscape.

Our BSc Computing and Digital Technologies programme is designed to provide real-world skills in developing software solutions, solving complex problems, and designing innovative digital systems.

You’ll learn:

  • Foundational computing and digital technology skills including software development, network configuration, AI and data science fundamentals, and web development.
  • How to use essential industry tools, such as programming environments, version control systems, database management platforms, and design software, to prepare you to contribute to digital solution development.
  • To approach computing challenges systematically, and develop analytical thinking through algorithm design and mathematical approaches.
  • To  evaluate technological solutions and understand system requirements across different business contexts.
  • Practical programming skills, plus gain hands-on experience in multiple languages and frameworks, alongside business automation techniques, preparing you to create functional solutions for real-world applications.
  • How to use data to make decisions, which includes an understanding of AI, data science and data visualisation, plus the ability to present your findings.
  • How to work as part of a team on collaborative technology projects, and how to communicate computing concepts clearly to different audiences.
  • The skills to stay current with rapidly evolving technologies, programming languages and digital transformation trends.
  • Project management essentials, including practical skills in planning, resource management and project risks.

30 credits

This module introduces Computer Science as a professional and academic discipline. You will learn the fundamentals of computer systems and networks and gain practical skills that will be essential for your future in academia and industry.

You will develop and apply your knowledge and skills through a series of practical 'challenges'. Through guided activities, you will be able to recognise and understand the building blocks of the computer-based systems that are prevalent today. Practical skills are complemented by industry case studies through which you will identify and analyse the social, legal, ethical, and environmental impact of computing.

You will have the opportunity to develop your skills and knowledge through activities including:

  • Using the command line interface.
  • Installing an open-source operating system.
  • Creating wired and wireless Local Area Networks (LANs).
  • Troubleshooting connected devices, including camera and sound modules.
  • Identifying and understanding the fundamental components of a computer (e.g., RAM, CPU, storage).
  • Undertaking performance measurement and benchmarking.
  • Developing your awareness of cyber security and the foundations of computer systems, including logic and assembly languages.

You will also investigate industry case studies, through which you will gain a breadth of understanding of the place of computer-based systems in industry and society and how professionals can influence issues such as environmental sustainability, equality and diversity, and the global economy.

Teaching and learning

The module is delivered via various activities that you will undertake in small groups in a carousel format. You will be able to prepare in advance for each activity, which will be supported by step-by-step instructions and background content in the form of videos and presentations. 

Lecturers and lab demonstrators will help you in class.

Assessment

This module will be assessed by a knowledge-based in-class test (40%) and a journal/reflection, either written or audio/visual presentation (60%).

30 credits

Software development and programming form the foundation of all Computer Science studies, from web development to artificial intelligence. This module introduces you to the main concepts of computational thinking and their translation into the fundamentals of programming.

You will learn to create pseudocode and Python programs while exploring how programming languages provide essential resources such as documentation, libraries, integrated development environments (IDEs), and debugging tools.

The emphasis will be on core programming principles rather than language-specific details; however, Python will be the primary language for class examples, laboratory exercises, and coursework submissions. Python has been chosen for its popularity with employers, widespread use, and its syntax being particularly suitable for novice learners. The module is designed to future-proof your skills and provide a solid foundation in programming for the remainder of your studies.

In addition to technical skills, the module supports you in developing key academic and professional competencies for computing, including finding, evaluating, and using technical information, becoming resourceful, and building resilience as an independent problem-solver. You will also be introduced to the use and integration of artificial intelligence and AI-based tools in programming.

Teaching and learning

Lecturer-led sessions that deliver the key knowledge-based learning outcomes through explanations, live coding demonstrations, worked examples, and individual practice activities.

Hands-on laboratory practice in which you will apply the knowledge areas and develop practical programming skills through guided exercises and problem-solving tasks.

You'll also have 30 minutes of online learning to help you prepare for classes and revision. Material includes video tutorials, code walkthroughs, and interactive presentations.

Assessment

This module will be assessed by a computational problem-solving portfolio (60%) and a live programming challenge with code review (40%).

30 credits

This module introduces you to foundational tools and processes required to develop software applications aimed at specific users. You will cover the basics of designing user interfaces, creating web pages, understanding databases, and linking 'frontend' and 'backend' code.

You will have the opportunity to apply your knowledge from software development to real-world problems and consider the needs of users and stakeholders.

There is a strong focus on databases, including database modelling and design. You will also further develop your programming skills and knowledge of industry best practices, including containerisation, version control, debugging, testing, and coding standards.

By the end of this module, you will have built your own fully functional, user-tested web application from scratch, integrating a database and secure backend logic.

Teaching and learning

The module is delivered via a series of practical lab sessions based on weekly tasks and supported by screencasts and online coding resources that develop your skills and knowledge.   

The module employs a project-based approach to build the foundational knowledge and practical skills students need. This structure ensures you not only understand the general importance of the material but also gain hands-on experience applying core concepts.

Assessment

This module will be assessed by coursework (40%) and web application (60%).

30 credits

This module introduces you to the mathematical and algorithmic foundations that power Computer Science. You will explore how mathematical reasoning shapes the way computers solve problems, learning to express real-world challenges in precise, logical, and computable forms.

Through an engaging mix of lectures, seminars, and practical labs, you will build confidence in key areas such as logic, set theory, proof techniques, and discrete mathematical structures. These ideas form the backbone of algorithm design, from creating efficient data structures to developing algorithms for optimization, automation, and data processing.

The module nurtures your computational thinking, analytical precision, and creative problem-solving skills, showing how mathematical concepts translate directly into the ability to design intelligent solutions for complex digital problems.

By the end of this module, you will be able to:

  • Understand the core mathematical concepts that underpin Computer Science.
  • Recognise how discrete structures represent and organise data.
  • Design, analyse, and evaluate algorithms for real-world applications.
  • Apply logical and mathematical reasoning to develop reliable computational solutions.
  • Appreciate the importance of expressing problems mathematically so that they can be solved algorithmically.
  • Develop the confidence to approach computing challenges with creativity, structure, and precision.

Ultimately, this module bridges mathematical theory and algorithmic practice, helping you see how abstract ideas can drive innovation and problem-solving in today's digital world. You will develop an appreciation for and practical skills in the core logic and reasoning that underpins everything from encryption to artificial intelligence.

Teaching and learning

The module employs a problem-centric pedagogical approach, introducing mathematical concepts and methods through practical programming exercises and applied problem-solving.

This approach explicitly connects learning activities to assessment criteria, enabling you to recognise and apply your developing mathematical knowledge in computing contexts.

Assessment

This module will be assessed by an in-class test (50%) and a algorithm design project (50%).

These are the current planned modules on this course and may be subject to change.

30 credits

This module builds upon foundational computing knowledge to develop technical competencies in networks and operating systems. You will gain understanding of the infrastructure that underpins modern digital environments, cloud services, and enterprise IT operations. The module emphasises both theoretical principles and practical implementation skills essential for professional IT practice.

Building on introductory computing concepts from Level 4, this module is delivered through integrated theoretical instruction and extensive hands-on laboratory work.

You will develop professional-level skills in network design, configuration, and management, alongside comprehensive understanding of operating system architecture, administration, and security hardening.

The module prepares you to address complex real-world challenges in enterprise IT environments and positions you for advanced study in specialised areas such as cloud computing, cybersecurity, and systems engineering.

Teaching and learning

This module adopts a project-centred, active learning approach designed to foster technical problem-solving, critical evaluation of infrastructure solutions, and professional application of networking and systems administration principles. The teaching strategy integrates theoretical seminars with practical workshops, supported by structured independent study and comprehensive formative feedback opportunities.

Seminars introduce networking and operating systems concepts, principles, and industry best practices, whilst workshops provide hands-on experience with network configuration, system administration tasks, security implementation, and troubleshooting exercises.  

Assessment

This module will be assessed by laboratory-based coursework (60%) and a team-based network and systems integration project (40%).

 

30 credits

This module incorporates concepts of desirability, empathy and affect to arrive at impactful user experience design for both design and games applications. This module blends user interface design with gamification approaches to result in intuitive, immediate user experience approaches for diverse customer bases.

Working with real-time engines, 2D graphic user interfaces and 3D user environments, this module blends usability and interaction design with systems integration, game design and seamless navigation. Applying both node-based, visual programming and creative coding concepts, you will develop your own rule-based systems applications through prototyping.

Creating user personas for prospective clientele, you will consider questions of immediacy, accessibility, signage, and wayfinding, and will start to consider evaluation methods for resulting user experiences. New concepts such as machine learning, visual fidelity and immersion will be introduced.

Teaching and learning

Workshops will cover the core principles of user-experience design and practice through in-class discussions and hands-on work using real world examples.

Specific focus will be given to providing lab space/time for students to individually research and practice their own interests on a key module topic, alongside research in groups and feeding back/forward sessions as a whole class  

Assessment

This module will be assessed by a portfolio comprising of a series of creative and technical briefs completed through the module (100%).

30 credits

This professional practice-focused module gives you the opportunity to use and enhance your programming skills while experiencing how complex software projects are developed and managed in industry.

In this module, you will work in a group throughout the term to create a full-stack web application using industry-standard Agile development methodology and modern project management techniques.

You will use industry-standard tools to create designs, establish shared development environments, design a database, develop, share, test code, and finally deploy and run your applications. In this experience of the entire software development lifecycle, you will need to combine and develop your full range of technical, professional, and teamwork skills.

Each week's class is divided into individual and group work sessions.

In your individual work, you will be introduced to a new skill or technique to develop. These will include introductions to commonly used frontend and backend development frameworks, as well as ‘devOps’ and testing technologies, for example Docker and GitHub Actions, Jest unit testing and Nightwatch browser automation.

In the group session, you will review your weekly tasks and goals and hold a supportive 'standup' meeting with your lecturer to ensure the project progresses efficiently and with equal participation. You may be allocated a specialist role in your group (for example, Project Manager, Frontend Developer, DevOps Engineer, Quality Assurance specialist), but you will also build skills and experience across all these areas.

You will be expected to communicate with your group between the weekly sessions to ensure that planned work is undertaken within the required timeframe.

Groups are encouraged to create a project that serves social and environmental purposes. This requires you to explore user needs, ethical and professional issues, and security. You will establish Personal Learning Journey (PLJ) goals at the beginning of the module and maintain a PLJ journal throughout. This will prepare you for your third year and enable you to start focusing on specialist areas for your Final Year project. A professional Agile coach will conduct a masterclass of best practices in project planning and teamwork.

This module will give you ample opportunity to become familiar with industry practice and build your professional portfolio.  You will be encouraged to reflect on your experiences and understand how these can support your job applications and interviews.

Teaching and learning

You will gather technical skills in lab sessions, that build on your earlier modules and immediately apply these to the group project via carefully planned weekly tasks.

The technical skills are supported by screencasts and lab sheets so that there are easy to use resources available for you to implement the technical features required for their projects.

Assessment

This module will be assessed by a group software development project (70%) and an individual reflective practice and mock interview (30%).

30 credits

In this module, you will explore how to transform complex data into meaningful and engaging narratives. You will develop the skills to interpret, visualise, and communicate data effectively using storytelling principles and data visualisation techniques.

You will learn how to apply key visual communication principles to enhance the impact of data-driven messages. Through a combination of theoretical study and hands-on practice, you will create your own data visualisations and infographics, tailoring them to specific audiences. You will gain experience in selecting, organising, and analysing real-world datasets to uncover insights and present them through compelling visual stories.

As you progress, you will work with industry-standard tools such as Tableau, Excel, and Adobe Illustrator, learning best practices in infographic design, interactive storytelling, and ethical data representation. You will also explore the role of generative AI in data visualisation, considering its applications, limitations, and ethical implications.

Teaching and learning

The module is delivered through a structured combination of lectures, workshops, and online learning activities to support you in developing your theoretical and practical skills in data storytelling.

Assessment

This module will be assessed by a portfolio of practical tasks (30%) and an individual data storytelling project (70%).

These are the current planned modules on this course and may be subject to change.

This course offers all students the option of a one-year paid work placement, to boost your employability even further. If you choose this route, you will take the placement following year two of your course, and then return to complete your degree.

Why take a placement?

A placement year is the perfect opportunity to gain valuable work experience, to build on the career skills we will teach you on this degree. The connections you make on the placement will improve your career prospects further, and equip you with the skills you need to secure graduate-level employment.

How we support you

The University's Placement and Work Experience Team are experts at helping you to secure a placement. They will work closely with you from the start, helping you research potential employers, discover placement opportunities, create and pitch your CV, and will coach you to perform well in interviews. We aren't able to guarantee a placement, but our sector-leading advisors will give you the best possible chance of securing one.

Find out more about how we'll support you

We understand that your plans might change once you start your programme. If you decide not to do a placement, you will have the option of completing the three year version of your programme.

Whatever your choice, you will have access to many opportunities for work experience through our Placement and Work Experience Team, and access to face-to-face and 24/7 online careers support.

30 credits

This module challenges you to explore how graphic design can address urgent societal issues. Through a blend of theoretical knowledge and hands-on practice, this module encourages you to use you design skills to communicate, influence, and drive positive transformation across social, environmental, political, and cultural contexts. The module also examines design evolution within historical contexts, sustainable materials, and future-proofing strategies.

You will be introduced to design thinking approaches that prioritise empathy, human-centered design, and ethical practice. You will examine systems design, and develop innovative design solutions for specific challenges, while learning the power of effective communication strategy will help them inform, persuade, and mobilise communities for social good.

This module supports you in becoming agents of change, empowering you to engage with stakeholders (clients, partners, and publics) to address issues and overcome obstacles. Social Design is framed as an ethically guided philosophy focused on enhancing the wellbeing of people, communities, and the environment. It emphasises co-design and sustainability, to identify, investigate, and solve design problems.

Teaching and learning

Lecture content deployed as appropriate will cover design theory and practice through in-class discussions via real world examples and theoretical texts.

Seminars will consist of lab-based practical work, group critical reviews, field trips and technical workshops.  

Assessment

This module will be assessed using a pitch presentation (50%) and a portfolio (50%).

30 credits

This module is designed to develop the professional skills and mindset needed to succeed in technology-related careers, alongside enhancing your research and academic skills.

Taking key emerging technologies and current professional issues within your chosen pathway as a starting point, you will define and develop your own area for enquiry. You will be supported to systematically find and analyse academic and industry research publications and review existing technical solutions relevant to your area.

You will return to key topics in professional practice, including project lifecycle management, professional frameworks, agile and traditional methodologies, technical communication, ethical and legal considerations with deeper understanding, and apply these to your own project.  You’ll also engage with global perspectives and inclusive practices relevant to your discipline.

Teaching and learning

Your learning will be active and applied. In class, you’ll participate in seminars, lab-based workshops, and project supervision sessions. Outside the classroom, you’ll conduct independent research, collaborate with peers, and use industry-standard tools such as Git, Trello, and JIRA to manage your work.  

Each week includes a four-hour teaching session, structured as:

  • Interactive keynote discussion - introducing key concepts, frameworks, and professional contexts.
  • Guided workshop activities - hands-on practice with tools, methods, and scenarios; individual and collaborative problem-solving.

You will begin to engage with outside stakeholders relevant to your project and apply your knowledge and skills in user research and requirements gathering.

Assessment

This module will be assessed through coursework, where you will prepare a literature review on a chosen topic (50%) and poster project proposal with a Q&A session (50%).

 

 

30 credits

This module focuses on the development and realisation of research briefs and creative challenges, with the aim of honing technical skills, showcasing and exhibiting your work across platforms, and preparing a professional portfolio. 

You explore and refine your individual creative identities while responding to briefs that align with professional practice. Through a combination of research, experimentation, and practical application, you will produce a portfolio of work that demonstrates technical expertise, conceptual depth, and creative problem-solving. The module will be supported by guest lecturers from industry professionals and visits to places of work within the creative industries.

You will engage in exercises and workshops aimed at improving the visual and narrative presentation of your work. They will refine your design projects, develop self-branding techniques, and learn how to tailor your portfolios to specific industries or design specializations.

In addition, you will learn how to communicate your design thinking and processes effectively through written and verbal communication. This module provides a supportive environment for pushing boundaries in visual storytelling, dynamic media, and communication design, ensuring you leave with a compelling portfolio that showcases your distinctive approach to specialisms such as animation, digital design, and graphic design.  

Teaching and learning

Sessions will cover the core skills and knowledge necessary to work in creative industries. This will include research and practice through in-class discussions and hands-on work using real world examples, guest speakers from industry and site visits. You will engage in collaborative and independent projects, utilising discipline-specific tools, and techniques.  

Assessment

This module will be assessed using a portfolio (30%) and a reflect report (70%).

30 credits

The Capstone Project provides you with the essential opportunity to deeply explore a subject of high personal interest, situated within the context of your overall programme of study.

You are expected to apply and synthesise your professional practice and research capabilities throughout this project. By bringing these skills together, you will conduct a substantial investigation that extends and demonstrates your practical and academic knowledge. Upon completion, you will produce a significant technical artifact alongside a detailed report.

Building on the Professional Practice in Technology module, you will be able to critically engage with current literature and established research methodologies. Using the knowledge and feedback gained from this module, you will be equipped to develop your research question or problem statement. This work will lead you to systematically evaluate relevant sources, creating a strong foundation for your investigation.

Implementing knowledge gained from the earlier module will enable you to strengthen your methodological approach and demonstrate advanced research and problem-solving skills in your capstone project. You will be able to design and implement an evidence-based solution that addresses your research question and stated objectives. The project culminates in a critical evaluation and reflection on the impact of your solution in relation to your original research goals.

You will be assigned a named individual supervisor who will provide expert guidance throughout your project. While your supervisor is key, you are strongly encouraged to access the full range of academic and research support systems available across the university to enhance your work.

Collaboration is often a feature of the Capstone Project: you may either work with external stakeholders who provide a real-world project brief, or you may have the chance to work alongside an academic, contributing directly to their ongoing research. This project is not undertaken in isolation; peer support is fundamental, and your Capstone Project is developed within a strong, supportive learning community of both staff and fellow students.

Teaching and learning

The module is delivered via three modes of study:

  • On-campus sessions that help you conform to the necessary timeline and project requirements
  • One-to-one feedback from a named supervisor
  • Independent study

The on-campus sessions provide practical activities which directly contribute to the students’ project deliverables.

Peer support via on-campus session activities and group supervisory meetings is strongly encouraged and rewarded via digital badges in Moodle.

Assessment

This module will be assessed by a feedback-feedforward and Q&A session (30%) and a report and artefact (70%).

These are the current planned modules on this course and may be subject to change.

This course offers a foundation year, which takes place at the beginning of your studies. Studying a foundation year will give you academic and practical experience, and a strong introduction to your subject, ensuring you succeed on your undergraduate degree.

Find out more about foundation years

30 credits

You will develop your core academic and integrated English language skills of speaking, listening, reading and writing. You will become familiar with key academic skills and concepts, such as referencing methods and awareness of academic integrity and tone. You will apply these skills and knowledge to both broad topics and also your chosen subject pathway.

Teaching and learning

You will be required to actively engage in on-campus learning for up to 10 hours a week.

You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.

You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.

Assessment

You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs.

30 credits

You will develop your core academic and integrated English language skills of speaking, listening, reading and writing. You will become familiar with key academic skills and concepts, such as referencing methods and awareness of academic integrity and tone. You will apply these skills and knowledge to both broad topics and also your chosen subject pathway.

Teaching and Learning

You will be required to actively engage in on-campus learning for up to 10 hours a week.

You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.

You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.

Assessment

You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs. 

30 credits

You will develop your research, numeracy and information technology skills. You will investigate the difference between primary and secondary research, conduct your own research project and demonstrate your findings through data analysis. You will also develop your awareness of equality, diversion and inclusion in the UK, through a real-world issue; discrimination in the workplace.

Teaching and learning

You will be required to actively engage in on-campus learning for up to 10 hours a week.

You will be taught through a full range of teaching and learning methods, which include lectures, seminars, workshops, discussion groups, group directed tasks and presentations. This will enable you to learn from your peers and tutors in both structured and information settings.

You will be encouraged to think creatively about your approach to learning and discussions with your peers. You will also have access to recordings, resources, links and signposting through Moodle to enrich your learning.

Assessment

You will be assessed through group and individual presentations, comparative and reflective essays, multiple choice exams, coursework and reports, oral exams, portfolios, case studies and blogs. 

30 credits

You will be taught about how the use of computing software impacts the environment from day-to-day activity through use of business and everyday jobs. This is through the excessive use of computing software as well as the changing way that society operates. You will be encouraged to engage in debates and discussions regarding energy consumption in the use of computing software, in terms of the amount of use as well as the type of materials utilised. You will be encouraged to look at responsible innovation and software impact and the long-term effects this may have.

You will look at how the increased use of IT and computing has contributed to the significant development of globalisation in the interconnectivity and internationalisation of the job market. Discussions on how globalisation has contributed to the international development of education, technology development and the emerging market economies through operating systems and internet operations. This is also linked to their assignment in the international platform of Linked In in developing their e-portfolio.

Teaching and learning

The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour lab session each week with pair and group work.

There will also be a 30-minute weekly virtual task and multiple-choice quizzes.

Assessment

This module will be assessed using a multiple-choice test and online portfolio.

40% - multiple choice test, which will take place online during a class.

60% - online portfolio, in this written task you will create a blog post, which reports on an individual data research and processing project. You will also create a LinkedIn profile and subject weekly learning journal entries.

30 credits

This module focuses on how to solve problems via program development. The module initially builds your understanding of logic, before teaching you how to develop algorithms. The latter half of the module focuses on programming using a Visual Programming Language (VPL) such as Android App Inventor or Google’s Blockly. The module ends with a discussion on the limits of computation, including data representation and physical limitations.

You will be taught about how the use of computing software impacts the environment from day-to-day activity through use of business and everyday jobs. This is through the excessive use of computing software as well as the changing way that society operates. You will be encouraged to engage in debates and discussions regarding energy consumption in the use of computing software, in terms of amount of use as well as type of materials utilised. You will look at responsible innovation and software impact and the long-term effects this may have.

The module explores how advancements in computing and IT have accelerated globalisation by enhancing interconnectivity, transforming industries, and expanding access to information. You will examine the role of computational thinking and problem-solving in a global context, including the impact of software development, and automation on international markets. Discussions will focus on how programming and algorithm design contribute to technological advancements, remote collaboration, and the evolving global job market. Additionally, you will be able to engage with international computing standards and digital platforms, such as LinkedIn, to develop your profile and understand the significance of global networking in the technology sector.

Teaching and learning

The teaching delivery for each module consists of one, one-three-hour lecture and one, two-hour lab session each week with pair and group work.

There will also be a 30-minute weekly virtual task and multiple-choice quizzes.

Assessment

This module will be assessed using programming coursework and a class test.

60% - coursework, you will design a simple algorithm to solve a problem using flowcharts and pseudocode.

40% - class test, you will construct a program to solve using a Visual Programming Language.

These are the current planned modules on this course and may be subject to change.

Career

Prepare to excel across a wide range of roles in the digital and broader technology sectors.

Our curriculum, aligned with British Computer Society (BCS) standards, equips you with industry-relevant skills, strong technical foundations, and the agility to thrive in the dynamic, ever-evolving world of computing and digital technologies.

Your future role could be:

  • Software developer
  • Systems analyst
  • Web developer
  • Database administrator
  • IT consultant
  • Business analyst
  • Digital project coordinator
  • Technology support specialist.

The Student Futures team is here to support you throughout your time at Roehampton and beyond.

They offer services tailored to your needs, helping you take confident steps towards your future.

You’ll have access to a wide range of career workshops and events, where you can engage with employers and develop the skills you need to succeed in the workplace.

These opportunities will help you build your CV, prepare for interviews, and connect with successful Roehampton graduates who are thriving in their careers. You’ll also be able to engage with our partners across London and beyond.

Wherever you want to go in the future, you'll be preparing for the world of work from your very first day.

Find out more

Learning and assessment

Your learning experience will be hands-on, collaborative, and industry-focused.

You'll learn in interactive classes, working closely with your lecturers and fellow students to explore real-world challenges and apply cutting-edge technologies. Assessments are based on real-world practice, where you’ll get to apply your skills and knowledge to scenarios from industry.

You’ll graduate with:

  • In-demand skills in software development, AI, networks, and web development
  • Hands-on experience solving real-world technology challenges
  • Strong teamwork, communication, and problem-solving abilities
  • An understanding of industry-standard tools and development environments
  • A professional portfolio showcasing your technical expertise and creativity.
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How you’ll learn

Learning is active, supportive, and designed around real-world challenges.

You’ll benefit from:

  • Hands-on workshops that replace traditional lectures
  • Team-based projects that build communication and problem-solving skills, and replicate the working world
  • Personalised lab sessions where teaching teams are on hand to guide you through technology tools and techniques at your own pace.
  • Flexible, blended learning using videos, online resources, and interactive content
  • Access to industry-standard tools to prepare you for professional environments.

How you'll be assessed 

Assessment is practical and reflects real industry practices, with a focus on developing and showcasing your capabilities.

You’ll take part in:

  • Practical assignments and lab-based coursework, where you solve problems under real-world conditions
  • Professional-style reports and reflective analysis to deveop your ability to analyse data, evaluate risks, and present professional-level documentation.
  • Real-world and gamified assessments
  • Group projects and a final-year capstone project.

Open days

Get a real taste of our campus, community and what it’s like to study at Roehampton

Full-time UK undergraduate students apply through UCAS.

Entry tariff

112–128 UCAS points (or equivalent)

Foundation Year: 64–80 UCAS points (or equivalent)

Looking to work out your UCAS points or find out about our entry requirements? Find out more.

When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.

September 2025 entry tuition fees

UK (home) tuition fees

Year one fees

Undergraduate degree: £9,535
Foundation Year: £9,535

We offer a wide range of scholarships and bursaries. See our financial support pages for UK students.

We also provide other ways to support the cost of living, including on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.

International undergraduate students apply through our direct application system.

Entry tariff

112–128 UCAS points (or equivalent)

International Foundation Pathway:
64 UCAS (or equivalent)
IELTS: 5.5

Looking to work out your UCAS points or find out about our entry requirements? Find out more.

When we consider applications to study with us, we form a complete view of your achievements to date, and future potential, and can offer flexibility in entry requirements. Find out more about our Contextual Offer scheme.

September 2025 entry tuition fees

EU and international tuition fees

Year one fees

Undergraduate degree: £16,950
Foundation Year: £16,950
International Foundation Pathway: £16,950

We offer a wide range of scholarships and bursaries. See our financial support pages for international students.

We also provide other ways to support the cost of living, including on-campus car parking, hardship support and some of the most affordable student accommodation and catering in London. Find out more about how we can support you.

Need help or advice before applying?

Computing, Engineering, and the Built Environment

Join a vibrant community where we shape sustainable future through innovation, collaboration, and real-world impact.   

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